I am learning 3D modelling with an open source program called Blender. It’s more like sculpting than drawing, and is helping me think about the volume of objects, and how they fit in space.
It’s also like photography, you need to think about camera angles, and the way light affects your subject:
For this model, I used the artwork that I made in Marcos Lucero’s stencil class. It was a good exercise taking my 2d work, and interpreting it into 3D.